Dark Side is the entry with the least relevance of them. Not that it was super-relevant, but it still seems an odd set of choices. I'm very curious as to why Dark Side kept the Zlogn-generating mechanic Warriors of the North introduced, but dropped all the Necro Energy stuff outside that. I do wish it did more to encourage mono-Demons, admittedly. There's some design-problematic choices in here, but I quite appreciate Dark Side finally giving Demons a cool, distinctive dynamic in their own right. Did they think Adrenaline Levels were a problem?ĭemons. I do wish I knew why the dev team decided to overhaul Orcs again. I mention a few tidbits that can be worth knowing for a first-time player as well. especially since Dark Side is full of bugs and poor translation that make many of its explanations outright false. Even more so than Warriors of the North, Dark Side is both poorly-documented online and full of things whose true behavior is poorly-explained. And once again much thanks to Quaranyr in the comments for digging up more precise technical stuff.
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